3D architectural visualization - TSI 2006 demo reel for architectural visualization
The Tangible Space Initiative (TSI) project, a multi-campus international research program funded by KIST , had beed pursued for 7 years starting from year 2000 to study the next-generation interaction spaces.
Previously, human computer interaction (HCI) issues in ubiquitous or pervasive computing and virtual and augmented reality were addressed largely in separate research communities. Given major advancements and increased maturity within the individual research areas, it appears fruitful to combined these approaches within a unifying perspective toward the next-generation interaction space.
We have identified three components that form mutually cooperative but distinct areas in TSI:
Tangible Interface (TI) mainly provides the interface between the human and the cyberspace. TI has been a major focus of VR/AR research
Responsive Cyber Space (RCS) is a virtual space that is responsive to user situation and intentions. RCS has been a main focus of research in simulated environments and artificial intelligence.
Tangible Agents (TA) are physical agents that can perform physical interaction on behalf of the cyberspace. TA has been a main focus of the robotics, graphics, and vision fields.
TSI (Tangible Tele-meeting) Concept
Related papers
Intelligent 3D Video Avatar for Immersive Telecommunication,Sang-Yup Lee, Ig-Jae Kim, Sang Chul Ahn, Myo-Taeg Lim and Hyoung-Gon Kim, Lecture Notes in Computer Science, Vol. 3809, December, 2005, pp. 726-735.
TSI (Immersive Tangible Experience) Concept
Immersive Tangible Experience (ITE) in TSI focussed on immersive exploration of tangible space (both virtual and physical) with haptic feedback. In the following, one person located in immersive tangible experience space surrounded by four screens (CAVE-like) with haptic feedback by SPIDAR that is collocated within the CAVE environment. The virtual lego house is a virtual replica of the physical lego house that is seen by head-mounted display (HMD) and sees the virtual video avatar augmented on physical LEGO house floor.
Virtual Lego House in CAVE-like Environment
Physical Lego House in AR Environment
Virtual Video Avatar on Physical Lego Floor
TSI Workshops
TSI workshops have been held four times in the related international conferences:
TSI2002 held in conjunction with 8th VSMM, Virtual Systems and Multimedia (September 25-27, 2002),
TSI2004 held in conjunction with 14th ICAT, International Conference on Artificial Reality and Teleexistence (November 30 ?December 2, 2004),
TSI 2006 held in conjunction with 4th International Conference on Pervasive Computing (May 7-10, 2006).
TSI 2007 held in conjunction with 6th IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2007) in Nara, Japan
Workshop 1: Tangible Space Initiative
It contains the Call for Papers and the link to the submission system.
Summary: The objective of this workshop is to facilitate intellectual exchange on current research activities towards building next-generation interaction spaces. Historically, human computer interaction (HCI) research in mixed and augmented reality and ubiquitous or pervasive computing have been largely carried out in separate research communities. As a result of recent advancements and increased maturity within the individual research areas, we consider it timely and fruitful to discuss combined approaches with a unifying perspective toward the next generation interaction space.
Under the umbrella concept of the "Tangible Space Initiative" (TSI), we have identified three components that form inter-operative but distinct areas in the area of tangible space: tangible interfaces (TI), responsive cyberspace (RCS), and tangible agents (TA). TI mainly provides the interface between the human and cyberspace. RCS is a virtual space that is responsive to user situation and intentions. A TA is a physical agent that is interacting with physical objects in the physical space on behalf of the cyberspace. TI has been a major focus of MR/AR research, RCS has been a main focus of research in ubiquitous computing, simulated environments and artificial intelligence, and TA has been a main focus of robotics and computer vision. The organizing committee seeks papers drawing on theory and methods in these diverse research communities and encourages workshop participants to identify research directions in their individual fields that can be profitably combined to form a new cooperative approach for the next-generation interaction space.